Guild Dilemma

 

Let me explain.

… no, there is too much.  Let me sum up:

An event occurred, hereafter referred to as [Guild Drama].  I will not go into all the details here, only that:

1. The drama actually took place outside of the game, so it’s not one of those “I didn’t get into the raid” or “Someone else got the gear I wanted” scenarios.  I don’t raid often, and gear drops more than once.  I won’t cry about either of those things.

2. The number of involved parties is very small.  3-4 people small, including me.  One of those involved has never touched Warcraft ever.

3. I tried just living with it for quite some time before I snapped.  Up until that point I remained amicable and even friendly with the GM.  At this point however it takes a lot of strength just to not hate him for his betrayal.  He knows this, he may even be sorry about it, but I’m not sure I can trust him any more.

4. The issue was severe enough for me to sever as many ties as possible with the Guild Master of that guild – someone who before now I considered to be a real life friend.  I feel somewhat bad about the good members of that guild who had nothing to do with the [Guild Drama], but I really don’t want to associate with that GM any more.

So now what?
I had previously been really into this guild – enough so that my wife, sister, and a friend from college all joined as well.   The wife and friend both paid to transfer characters in from another server.

There is another guild that I have recently joined.  It was once a lowly bank alt guild for the college friend but has since grown due to previous unrelated reasons.  Alas, Star Wars: The Old Republic has lured many of those members away.  I’ll admit I don’t have an abundance of time available for video games, but usually I am the only guild member online when I do play.

I have considered going back to Cognitive Dissonance.  They’re a great guild full of fellow teachers, but they’re on a totally different server.  I would either have to server transfer, reroll, or pick up one of my lowbie abandoned alts over there.  However, do that then I am abandoning my friends and family that actually came to this server to play with me.

I feel compelled to make a choice, but there seems to really be no good solution here.  I can either continue to deal with the [Guild Drama] for the sake of others, or potentially hurt the feelings of unrelated parties because I didn’t want to deal with it any more.

Until then, I’m mostly just playing solo in a MMORPG – and that gets old fast.

Crashbang Sings 12 Days of Winter’s Veil

Recorded for All Things Azeroth.  It makes more sense if you listen to that podcast.

A taste of things to come.

Those of you who follow my main blog know I’ve been experimenting with Minecraft.  I now have a server to play with.  Expect more soon.

AFK

The school year has commenced, and with it has come an end to my slightly-less-than-unlimited time to play Warcraft.  I will continue to use this blog to post thoughts and experiences I have concerning games and education, but as academics come before leisure those posts will most likely be few and far between.

This is not an end, merely a hiatus.

Good Intentions

Alternate title: “It’s the thought that counts.”

The time I’ve spent playing a tank is very similar to my times playing healers.  I have to be aware of everyone’s threat levels, how much mana the healer has, where everyone is standing, … and if anyone’s doing something they shouldn’t.

Now in some cases a player will do something that makes it harder on everyone because they’re a jerk.  This could mean rolling “Need” on everything that drops or aggroing multiple packs of monsters (mobs) then dropping out of the group.  This is not a post about them.

I’ve encountered many a new player who does things a certain way, thinking that they’re helping out.  Sometimes they are, but many times it just makes the run more stressful on even the more experienced players.

So, in an attempt to make things better for all of us who play, here’s my list of things players think they should do, but really really shouldn’t*.

You should never* …

  • “Help” the tank by pulling the next group for him.

It seems like a good idea because …

  • It keeps everything moving at a steady pace.
  • You may have a longer range attack than the tank, allowing you to pull the next mob from further away.

But it makes things worse because …

  • The tank probably has a very good reason for waiting.  An important skill might be on cooldown.  Mana for the tank (if they have it) or healer might be low.  Another player may be AFK.  A good tank will be aware of these things, and wait because of them.
  • In most cases, you are a lot more squishy than the tank is.  If you start the next fight, you may very well be the first to get hit and the first to die.

You should never* …

  • “Help” the healer by healing players too.

It seems like a good idea because …

  • Hey, now the healer doesn’t have to heal as much! Now they don’t run out of mana as fast!

But it makes things worse because …

  • If you’re not the healer or the tank, your job is to do as much damage as possible without making it harder on the healer and the tank.  If you’re healing people, you’re still generating threat but you’re not doing damage.  This makes the fight longer, which makes it harder for everyone without a bottomless mana pool.  Do the healer a favor and don’t heal for them unless they’re out of mana or you yourself are about to die.

You should never* …

  • “Help” the tank by tanking another mob for them.  (This includes hunter pets.)

It seems like a good idea because …

  • The tank now has one less mob to worry about.  The other two damage dealers in the party will most likely be focusing on whatever the tank pulled, so you can leisurely hold off whatever you grabbed while they finish off the main force, then come over to help you.

But it makes things worse because …

  • Even if you’re geared enough to be a tank, you’re now someone else that the healer has to focus on.  Healing two targets uses more mana than healing one, which leads to an out of mana (oom) healer, which leads to a dead tank, which leads to a dead you.  If there’s more than one person tanking in your group, it had better be a raid.

You should never* …

  • “Help” yourself by running away from a mob that’s attacking you.

It seems like a good idea because …

  • Something’s hitting you!  Why wouldn’t you run away?!

But it makes things worse because …

  • If you have a good healer and a good tank, they’ll both notice pretty fast that you’re getting turned into a fine red paste.  If you run away, it makes it harder for the healer to heal you and the tank to pull the mob off you.  A better choice is for you to run over and stand right on top of the tank.  Tanks have a few skills that affect multiple mobs near them, even if they aren’t targeted, and a few seconds of that will help you get back to normal threat levels.  Once you’re safe, go back to where you were before.

*(There are some very specific exceptions to these items, but in general when you’re leveling you should follow these suggestions.)

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Tanks! (You’re Welcome.)

Apologies for not blogging more often, but since this is a “WoW blog” and I’ve been distracted of late (Including but not limited to TWO road trips out of state in the recent past.) I haven’t been gathering much content to go here.

Oh, but I made a warrior.  Keeping with the trend of old family names, I call him Montgomry.

My intentions for creating a warrior, like many before me, was to play as a tank in instances.  What brought THAT on was an increasing occurrence of utterly horrible tanks in the instances I encountered.

For the uninitiated, a “tank’s” job is to be the guy (or girl) who all the monsters are trying to kill while the rest of the players are either trying to kill the monsters or heal the players.  To keep the other players from getting attacked, the tank will do the in-game equivalent of jumping up and down and saying mean things about the monsters’ mothers (or equivalent) while making as much noise as possible.

The tank can do this with some variations in style, but at the end of the day they need to have a lot of armor and a lot of hit points to withstand the beating they take in each battle.  This can be achieved through acquisition of better gear as well as spending points in the appropriate talent tree.

Each class has three talent trees to pick from, and each tree has its own pros and cons.  With the exception of death knights, the classes that can be tanks only have one tree that makes them good tanks.

And most of the tanks I saw didn’t put points into the correct trees.  Many of them were wearing the wrong gear.

I don’t use the words “correct” and “wrong” lightly.  Warcraft is a game where there is often more than one way to do something, and those that claim the “best” way (by their standards) is the only way are missing out on the fun that a little variation now and then can provide.

But … if I need a lot of armor and I can pick some boots made with leather or some boots made out of chain mail, I’m going to pick the chain mail.  If I need a lot of hit points and I can choose between the gear that gives me more of those or the gear that helps me hit harder, I’m going to pick the hit points.

If I’m the designated meat shield, damage sponge, or whatever fun term there is for the tank, I’m not going to handicap myself so that I die before the healer can get their first spell cast.

So … I made a tank.

And I like playing him, for now at least.  It’s already established that in the next expansion a lot of things will be changing.  Whether tanking is made better or worse might be irrelevant to whether or not I continue playing one.  I’ll need to still enjoy doing it, and that’s something I just won’t know until the expansion ships.

We’ll see.

Warcraft Less Traveled

One of the weekly segments on the All Things Azeroth podcast is “Warcraft Less Traveled,” where out of the way and/or rarely visited locations in the game are highlighted.  Inspired (and with some coaxing from my wife), I took a trip around the coast of Tanaris and headed for an abandoned Tauren farm.

The farm is south of Silithus, but you can’t get there that way because of the impenetrable mountains.  Instead, you have to go two zones over and work your way West along the coasts Tanaris and Un’Gorro.  It’s not the fastest trip, even if you have some way of moving faster along the water.

It’s also just far enough south to be off the official map.  It said I was in Silithus, but I couldn’t point out where.

Click to embiggen

The trip is completely uneventful and boring, unless you’re someone who is easily amused buy changes in texture colors on an otherwise plain, asymmetrical landscape.  There was one point where the sky looked much darker than normal, but that was it.

I almost jumped for joy when I saw a tree in the distance.  Could this mean I was getting close?

Click to embiggen

Close? Yes. There? No. This small peninsula had a few trees and a cave.  Nothing exciting, unless you’ve just gone swimming past two zones worth of featureless coastline.

click to embiggen

The cave was devoid of life, including critters, herbs, or anything else.  It was essentially a big empty hole in the ground, resembling a cave I’d seen in Zangarmarsh but with fewer giant walking sentient fungi.

click to embiggen

Plenty of bones were scattered around, though.  Humanoids, from the shape of the skulls, at least.  There was nothing else to tell me what kind of humanoids they were supposed to be, lore-wise.

Exiting the cave and heading West, the Taruen farm came into view almost immediately.

It strikes me that images like this are only worth taking because of their location.  Take the same models and place them in any Horde occupied zone and I won’t look at them twice, but move them out in the middle of nowhere and I’ll write a whole blog post about them.

I think the reason for that is curiosity.  Everything you see in World of Warcraft was placed there by a designer.  There’s a few coincidences and unintended consequences to be sure, but if you see a 3D model somewhere it’s because someone wanted it there.

And I want to know why.

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Real ID: History & Students

Let me explain.

No, there is too much. Let me sum up  (For those of you familiar with Real ID you may want to skip ahead to the bold text.):

World of Warcraft is not one single realm, but multiple identical ones.  This is a strategy used by many MMO games to keep them from becoming too crowded.  Many players, such as myself, have friends and/or family scattered over a variety of realms.

With the expected releases of Starcraft 2 and Diablo 3, they will be scattered over multiple games.

Blizzard created a system called Real ID that allows you to chat with other friends no matter what realm or (in the future) game they’re logged into.

Real ID got its first round of complaints when it was noticed that it used players’ real names.  When I log in, for example, my Real ID friends get a message saying “Aaron Smith” is online.  Blizzard’s rebuttal for this was that you should only be sharing your Real ID with your closest friends.  You know, the ones who probably already know your real name.

Real ID also allows you to see the friends of your friends.  The idea is that you will quickly be able to connect to mutual acquaintances.  The idea is also that if your friend shares their Real ID with too many people, suddenly there’s a lot of people who will know you’re online and on which character whether you want them to or not.  [Edit: this fear is unfounded, as the interface does not allow you to see if friends of friends are online.  Thank you for the correction, Rilgon!]

This led to a lot of debate, complaining, jokes, more complaining, a little more debate, and then finally it died down to a point.  Some players decided they’d use Real ID, others not.  Some (like myself) have limited it to a very small select group of people.

Then this happened.  The part that worked up another frenzy?

The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID — that is, their real-life first and last name — with the option to also display the name of their primary in-game character alongside it.

What happened to my only using Real ID with my closest friends?  Blizzard decided that since posting to the forums is optional, you can still keep your privacy – just keep your mouth closed.

Oh, and if this sounds Facebook-ish in any way, it’s because it most certainly is.

I deleted my Facebook account, and it followed me to Warcraft.  How nice.

Think you can just stay silent and not share your ID with anyone?  Apparently there’s also a security flaw so you’d better uninstall your addons.  Even if you don’t share your Real ID with others, you’re still your OWN Real ID friend.

So what does this mean for my students?

All of my students are minors.  Most of them are under 13, though there are some above that threshold.  Most of them understand technology better than their parents.

I’ve been teaching students about being safe on the internet for years, starting with a lesson on Geocities – yes, Geocities, and how students should never use their real names online.  Even adults need to be careful, as things can come back to bite you otherwise.

Now, students who play World of Warcraft won’t have a choice.  Sure, parental controls can keep them from posting anything on the forums, and the best internet experience is one where the parents are there to supervise,  but did I mention this security issue? I did?  OK, then.  Right there’s a case where they can think they’re doing everything right and still get burned.

The only true way to completely opt-out of this fiasco is to stop paying your $15/month, but Blizzard is betting its user base won’t do that for some of the same reasons Facebook bets people won’t leave them.  The user base is too invested in the game.

I’ve been playing for years.  I have several maxed level characters and look forward to having more.  I have devoted a large percentage of my limited free time (very limited during the school year) creating and building up characters in the game.

Some people crochet, I play video games.

For me to cancel my account over this will be to walk away from years of effort put into this hobby.  It may go that far, in fact.  Deleting my Facebook was only easier because I only checked that once a month, and even then it took me months to finally decide I needed to make a statement about their privacy issues.

Many students don’t worry about that.  They’ll text each other constantly, sharing pictures and videos without any care about what the people who get those pictures and videos will do with them.  Many of them have Facebook accounts.  Some of them leave their accounts wide open, allowing me to find them on sites like Youropenbook. (Warning, NSFW due to language and possibly whatever results you search for.)

Fortunately the students I found using that link (I searched for my school’s name, FYI) were far from being worst case scenarios, but school name, real name, and a photograph are not things I’d encourage any young boy or girl to share.  And whatever their intention, I doubt they expected a teacher to read what they posted.

Some kids are going to get it.  Many are not.  And of those many, a large percentage will not have the parental supervision necessary to protect them from sharing too much.

This scenario is not all Blizzard’s fault, but I fear for the first child that gets endangered because too much information is given out.  That Blizzard is continuing to move forward with this tells me that they just don’t care, and there will be a lawsuit.

[Edit: Looks like Blizz backed off, thank goodness.  Does this mean we can stop worrying? No.  Companies will continue to make shortsighted decisions that they think will add to their bottom lines.  But at least for now if I want people to think I'm an old dwarf with an extinct predator for a pet I can.]

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Player Names in Warcraft

Having spent more hours than I’d care to mention on more servers than I remember it’s safe to assume I’ve seen a fair variety of character names. I have divided them into several categories.

(Note: With the exception of characters created and named by me, all examples here were made up on the spot.  Any resemblance to specific characters other than my own is purely coincidental.  I’m trying to analyze naming trends here, not call someone out.)

Unique and Original

These are names created by the players themselves.  They are not based off of any previous source and may have been generated randomly using Blizzard’s name generator.  These are the rarest names in the game, unless you count spambot accounts.

Name Your Baby Book

The player had a particular goal in mind when they created that character, so they found a name whose meaning was parallel to that.  Traditionally this is done with one of the many “Name your baby” books or websites that can be found.  My priest character, Cohen, is an example of this.

Tribute

Characters are named after people, places, or things thought to be awesome by the player.  As this is by far one of the most popular categories many of these names will already be in use, requiring the players to create alternate spellings.  It is not uncommon to find night elf and/or blood elf hunter characters on a server named “Legolas,” “Lggolass,” “Legollas,” “Lleeggoollaass,” and an infinite amount of variations.  The same can be said for death knights named variations of “Arthas.”

(My hunter’s pet raptor, Knaak, fits into this category.  My hunter himself, Gantzhorn, could be considered in this category.  It is an old family name.)

While some players will enjoy this category, others will look down on them for being “unoriginal” or at least “not original enough to pick a name without doubling all the letters.”

I Have Something to Say

Characters in this category will not have names so much as they have statements.  These could be statements about the character (a tank named “Theyhitme” or a healer named Ihealu”) or something else (“Nicklebackrulz”).

These characters’ names will also be enjoyed and looked down upon depending on the situation.  It is of note that some players in the “I Have Something to Say” category will look down upon players in the “Tribute” category, as well as the other way around.  Other players have no problem with any of this.

Also of note: On RP servers, where naming rules have more restrictions, names like this are reportable offenses.  They are perfectly acceptable on non-RP servers.

Need more Xs!

Characters in this category may fit into others as well, but are distinguished by the use of the letter “X” as a spacer between words.  “Evilxpaladin,” “Ixhealxyou,” and “Holyxavenger” are all examples of this category.

Need more Zs!

Similar to “Need more Xs!” In this case one or more “Zs” are placed at the end of a word, usually (but not always) replacing an “S.” “Arthaz,” Wererebelz,” and “Nicklebackrulz” (again) are all examples of this category, though this technique is seen more often in guild names.

(Gantzhorn is not part of this category.  A quick Google search will show that including the “Z” in the middle of that name is, in fact, an acceptable spelling.  This category requires the original word to be altered by adding a “Z.”)

One Name to Rule Them All

At some point the player found a name that they really liked.

In order to hold onto that name while playing an alt and not confuse friends and guildies about who was which character, all their other characters are named a variation of that original character’s name.  For example: If a player’s character is named “Bob,” they could be in this category if they’ve named their other characters “Lilbob,” “Mcbob,” “Bobadin,” and/or “Robert.”

The original name may fit into any naming category, while the derivative names are all technically a subset of the “Tribute” category.

Oh, That’s Punny

Characters in this category will have names that could be considered puns or jokes, usually referring to the class or race of the character.  A druid with the words “cat,” “bear,” “tree,” “leaf,” etc. in the name could be examples, even if they fit into other categories as well (“Catstevens”).  A paladin or priest named “Bubbles” would belong here as well.

(Once Gantzhorn is a high enough level, I fully intend for him to tame a wasp in Zangarmarsh and name it “Feature.” That way I can say “That’s not a bug, it’s a Feature!” Hahahaha … oh, computer geek humor.  Why are you looking at me like that?)

-=-=-=-=-

I’m sure there are other categories, but this post is long enough and it’s time to make some breakfast.  If you have your own suggestions, why not leave them in the comments?

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Adventure Redux

What follows is a transcript of my level 30 hunter’s trip through the Eastern Plaguelands (A level 50+ area):

AAAAAAAAAAAAAAH! IT’S CHASING ME IT’S CHASING ME OK I THINK I GOT AWAY AND OH NO WHY ARE THERE THREE OF THEM NOW AND

[Excerpt missing.]

Oh look, Here’s the flight path.

Yeah, I apparently have a thing for attempting stuff when I’m “too low a level” for that content.  Makes the game more fun for me, in my honest opinion.

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