Category: Technology

Mar 02 2011

Academic Aesthetic 174: Games in Educaton Part 1

Introduction and Reasoning

Those who have read my blog or listened to my podcast for any length of time are no doubt aware that I’m a fan of using games as a conduit for learning.

I’m not talking about the “Educational Games” market, that will certainly dominate a large part of the Vendor area at this year’s MSET (I’m presenting again, yay!), though some of those are good too.  No, I’m talking about the games that kids (and adults)  choose to play because of compelling content.

Don’t think those games have educational value?  Well I didn’t think art would help me with my math skills either, but I’ve learned and retained more about measurement, geometry, fractions, and graphing from my years as a visual artist than I ever did in a traditional math classroom.  True, the information wasn’t crammed into me the same way in my art classes as it was in my math classes, but I think that was part of the problem.

An engaged student (of any age) is a learning student.  Once that hook is in deep, it’s the teacher’s job to facilitate the learning.  How the student gets engaged is the tricky part, but fortunately game companies have been working for years on churning out all kinds of games that people love to play.  Why? Because failure there leads to bankruptcy unless you’re making educational games and can convince people to buy your products anyway “because it’s educational.”

(Please note that is not a jab at all educational games.  I have seen many good ones and use some of them in my classes, but I’ve seen enough bad ones to be somewhat spiteful that those products have neither improved or gone away.)

So … games as a conduit for learning.

This is not an original idea of mine.  There’s some really cool people who are thinking the same thing.  The problem, however, is that it’s a new idea, and the realm of education is a slow, lumbering beast that learns new skills slowly.  Many textbooks still say Pluto is a planet and that Bush is still President of the United States.

I’m not the first to think of using games more in my classes, but my work isn’t even cut out for me.  It’s time to grab my scissors.

Early experiments:

I started off three years ago in my last position by introducing select students to Sploder.com.  Their age and other factors had us only use the free demo that did not allow for the work to be saved, but the results were promising.  My students did not just design easy games or hard games, but instead set out to create a game that was just challenging enough to be fun.  When they tested their games they evaluated the difficulty levels of their creations based on their own abilities, and added or removed monsters, power-ups, allies, and so on to make the game better from their own viewpoint.

Sure, some started off making a level they could win instantly, but they found that just wasn’t fun after the first couple of plays.  They weren’t engaged until there was a challenge.

WoW In School

I sort of hovered around the “Sploder” level of expertise until late last school year when I learned about the World of Warcraft in School Program.  Here were teachers using a commercially popular game to engage their kids and use it to teach mathematics, language arts (They’re reading The Hobbit as a parallel assignment to in-game tasks), and internet safety.

I won’t go so far as to say that Warcraft is the best choice for every classroom, or even one classroom per school, but the gains they’ve made in their program are noticeable and the comments from their detractors have clear and measured responses.  (Example: Those against WoW in school because of the violent nature of the game have never seen a football player in high school require multiple surgeries on his knees after several in-game accidents.)

Be that as it may, I’m not quite ready to push for a Warcraft themed curriculum in my building.  This is more from my wallflower-ish nature (and some legitimate budgeting concerns) than any argument I’ve seen against the program.

Minecraft

I first learned about Minecraft several months ago when a few videos made using the game went viral, but did not try the game for myself until one of my students started talking about it in class.  I waited until the weekend, tried the free version, and within two hours had paid for the full version.  On Monday I yelled at the student for getting me hooked on another video game.

He laughed.

So cruel.

I even made an effort to include Minecraft in some of my lessons, as I showed in a recent podcast.  They were fledgling attempts to find out what would work, but the results were promising.

Now I’ve expanded my lessons around the game to include creating a “skin” for a Minecraft avatar and using other web based 3D editors to plan out what they intend to create in the game.

The Next Level: Make the Class a Game

This is my latest endeavor.  I’ll talk about this in Games in Education Part 2.

Feb 20 2011

Academic Aesthetic 173: Midyear Review

In this ‘cast I discuss my reaction to our midyear evaluations (I lost sight of what I was trying to do – it happens).

Jan 26 2011

Academic Aesthetic 172: Minecraft Lesson Video

This is  a brief overview of Minecraft Classic (minecraft.net), how I related it to my curriculum, and some student examples.

Apologies for the size of the download (Nearly 50 MB, ouch!), but I unfortunately couldn’t make it smaller without losing a lot of the quality.  Video is like that.

Nov 16 2010

Academic Aesthetic 170: Minecraft

Nov 04 2010

Academic Aesthetic 169

Moving right along.  In today’s ‘cast, I ramble on about:

  • My county’s Sharing Technology with Educators Program, or S.T.E.P.
  • My new favorite Android App (still), AndRecorder, which I keep calling “AndRecord” because long names are abbreviated below my little phone icons.
  • Gimp.org, because it’s free and awesome.
  • SumoPaint.com, because it as well is free and awesome.
  • Frames, because while it is not free, it is still awesome.
  • A rant against looking for things because they “work in the classroom.”  That’s great if we’re preparing our students for spending the rest of their lives in our classrooms, but there’s that “real world” thing going on outside.  Getting something to work in the classroom is good and necessary, but we should be finding and using things that will work outside of our classrooms as well as in them.
Oct 28 2010

Academic Aesthetic 168: Quarter End Reflections

Today I teach my last classes of the Quarter, so as I reflect on the first 9 weeks I’ve asked my students to do the same.

Next quarter will be different.  Why? Because it has to be.

Oh, and the programming language I couldn’t remember? Scratch.

Oct 22 2010

Academic Aesthetic 167: It’s ALIIIVE!

It’s about time I started publishing these again.

Show Notes:

  • Today is Day 3 with no intranet in my computer lab.  More like this and I’ll start showing withdrawal symptoms.
  • Replacement Technology = switching pencils for pens, but having students write the same things.
  • Disruptive Technology = throwing out the pencils and pens to do something that pencils & pens would not help with at all.
  • Even with only replacement technology in your lessons, you can be very dependent on technology.
  • Always have a Plan B.
Aug 30 2010

What I Teach

Little Girl Dreaming With PC

Want to know a secret?  A deep, dark secret that I’ve kept off this blog for over a year now?  One that will shock you?

Well, too bad.  I’m going to tell you anyway.

Ready?

Here I go …

I’m not a part of my school’s Art Department.

Yeah, that shocks me, too.  Here’s a guy whose screen name on an umptillion of Web 2.0 sites is “The Art Guy,” who may or may not have been the first art teacher podcaster (at the time I started I couldn’t find another one … that’s far from the case now of course), who isn’t even a part of his own school’s Art Department.

How’d THAT happen?

It’s a bureaucratic issue, to be honest.  I teach in a computer lab in a K-8 Arts Academy.  If it was a high school, I’d be a Computer Graphics teacher.  Unfortunately there is no course number for such a class in middle school, let alone elementary.

Instead, I teach a class called Technology Concepts.  It’s a fun class to teach, if you’re as geeky as I am, but it’s not inherently an art course.  Therefore, I  have no reason (on paper, at least), to be a part of the Art Department.  Instead, I’m a part of the Enrichment Department.

It’s not so bad…

I recently was chatting online with a former coworker from a previous school, and she lamented my change of departments.

“I’m so sorry,” she said, “You’re far too talented to not be teaching art!”

At that point I puffed out my chest and my head swelled with pride – and not just because she said I had talent.

“Oh, I’m still teaching art.  Do you honestly think I could stop teaching art if I tried?”

Of course she could not.

I’m an art teacher. I teach art.

Your definitions may vary, but in my book, ART is anything that involves creativity.  I don’t care if it’s a painting, story, play, song, dance, or video game.  An ARTIST is anyone who creates art, and an ART TEACHER is anyone who teaches students how to be artists.

I’m a teacher at a Creative & Performing Arts Academy.  Whatever subject is taught by any teacher, they had darned well better be teaching art as well or they don’t belong there.

Math is art.

Science is art.

Social studies is art.

Reading/Language Arts is art to the point that the R/LA Department should be part of the Art Department as well!

Conclusion

Does it sting a bit to know I’m not part of a department named for my degree and certification?  Yes, yes it does.  But it doesn’t change what I teach.

Art is universal.  Only the styles and media change.

And I’m an art teacher.

Aug 20 2010

Return to Technology Concepts

School starts on Monday.

No, no that’s not true.  For me, School started several weeks ago when I came in during the Summer to put my lab back together.  (The custodial staff needed me to break it down so they could move the desks and wax my floors.)

I found out only recently that many of the students I had last year will also be returning.  I met this news with mixed feelings.  First, I had some awesome kids last year.  There was more than one time that I took student work to my principal and said “This is why I need majors.”  Seriously, we’re an Arts Academy.  We have dance, drama, visual art, chorus, media production, band, AND orchestra majors – why not computer graphics, too?

That may happen in the future, but for now the red tape is in the way.

Unfortunately, for every student who was absolutely thrilled to have my class there was another who was only there because the Guidance dept. needed to give them an elective.

I don’t fault students for not being thrilled with technology.  It’s my passion, it doesn’t have to be everyone’s.  I was, however, concerned about credit.  There have been two other occasions where I’ve had students put in a class after they had already earned credit.  In one case discipline problems were a concern.

But then again, I’ve been assured that if the students couldn’t get credit for taking Technology Concepts a second time the scheduling software wouldn’t have let them into my class.

And it’s not like I’m teaching all the same lessons again, either.  As technology and my own skill sets evolve, so do the projects I assign.  Granted, some lessons will be repeated – every class starts with students using PowerPoint to introduce themselves to the class – but others were already on the chopping block not because they were old news to the students (I didn’t know I’d have returning students yet), but because they were old news to me.

The media we use will still be the same.  Students will still create animations, avatars, wallpapers, posters, and more.  I don’t think I’m wrong for repeating those things so long as there’s something new about them.  After all, I doubt the chorus majors will be saying “But we sang songs LAST year!”

I just have to keep things interesting, but you know what?

I think I just might be able to do that.

Jun 29 2010

Climbing The Wall

The photo above is the front wall of my school.  On the day I stopped by to interview for my position (one of the best career choices I ever made, in my honest opinion), I saw this wall and thought “If I was a few decades younger, I’d try climbing that.”

Indeed, with all of those bricks pushed away from the flat surface, this wall was full of hand holds and toe holds.  Perfect for climbing, except for the concrete and asphalt below you.

No, I never tried to climb that wall.  After a childhood accident where I fell off a porch railing and broke a wrist I decided not to climb things where I could severely hurt myself.  (I did later go cliff diving – repeatedly – but water landings aren’t so bad.)

Flash forward to our school’s end-of-the-year field day celebration.  A couple enterprising students looked at that wall and had the same thoughts I had – without the “Oh, we could probably really hurt ourselves” thoughts to go with them.

Fortunately these students were far from unsupervised, and stern words and looks managed to stop them before they got more than a couple feet off the ground.

So what does this have to do with education?

Everything.

My experience kept me from climbing that wall, and my experience kept those students from doing the same.  They hadn’t yet learned that the benefit of climbing that wall (“Look how high I am!” “Look what I can do!”) was overshadowed by the drawback of a potential injury.

Switch gears to a Kindergarten classroom, where the teacher has decided not to let her kids use oil pastels because the benefits of learning a new media do not (in his or her mind) outweigh the drawbacks of potential hard to clean messes.

Switch again to a classroom where students are not allowed to create blogs because the perceived risks (Do I have to list them?) don’t outweigh the perceived benefits.

I’ve seen many teachers, administrators, and parents that thought of climbing a brick wall with no safety gear in the same light as student blogging, cell phones in schools, oil pastels in Kindergarten, or even letting special needs students use scissors.

What’s the difference?

The difference is that we as teachers would be fools to ignore taking proper precautions before a learning activity.

I’ve blogged about this before.

I argue that it’s not the same thing if we keep safety in mind.  Let the Kindergarten students use oil pastels after setting out “placemats” (newspaper works fine) and reminding them that when a color is done it goes back in the box.  Let students blog in a moderated setting, perhaps even in a “walled garden” environment where only the students, school employees, and parents can see what’s being said.

When a student wants to climb a wall, for goodness’ sake give them a helmet, safety line, and something soft to land on.

Then cheer with them when they see how high they can go.